The keeper's side of the veil — the true shape of the world, the plans of its witches and gods, the campaign's open threads, and the drafts still in play. None of this is player-facing canon.
What the world truly is — and what waits past the shell.
GM NoteThe GM's spoken design monologue and lore revisions.
GM NoteThe true dossiers of the witches, wardens and stone things.
GM NoteWhat each location really is, and what it hides.
GM NoteThe powers behind the powers.
GM NoteThe things in the dark, described plainly.
Action items, decisions owed, and the next session mapped out.
GM NoteEvery dangling thread, by urgency — immediate to dormant.
Notable relics and objects the chronicle has surfaced.
GM NoteDangling threads from the chronicle, still unresolved.
GM NoteA running who's-who of the dramatis personae.